Publications by: Roberto Dillon

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Number of items: 14.

Dillon, Roberto (2017) 2D to VR with Unity 5 and Google Cardboard. CRC Press, Boca Raton, FL, USA.

Dillon, Roberto, and Lundberg, Anita (2017) Vampires in video games: mythic tropes for innovative storytelling. Etropic: electronic journal of studies in the tropics, 16 (1). pp. 46-67.

Dillon, Roberto (2016) Videogames and art: comparing emotional feedback from digital and classic masterpieces. Journal of Humanities and Social Sciences, 21 (7). pp. 79-85.

Dillon, Roberto (2015) Ready: a Commodore 64 retrospective. Springer, Singapore.

Dillon, Roberto (2014) HTML5 Game Development from the Ground Up with Construct 2. CRC Press, Boca Raton, FL, USA.

Dillon, Roberto (2014) Towards the definition of a framework and grammar for game analysis and design. International Journal of Computer and Information Technology, 3 (2). pp. 188-193.

Dillon, Roberto, and Cohen, Ori (2013) The evolution of business models in the video game industry. In: Proceedings of the International Conference on Managing the Asian Century, pp. 101-108. From: ICMAC 2013: International Conference on Managing the Asian Century, 11-13 July 2013, Singapore.

Dillon, Roberto (2013) Serious games and fun: an analysis. International Journal of Innovative Research & Development, 2 (5). pp. 1046-1063.

Dillon, Roberto (2012) Teaching games through the A.G.E. framework. IGDA Perspectives Newsletter, 2012 (September). pp. 1-7.

Yin, Xiang, Ng, Kian Bee, and Dillon, Roberto (2011) Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS3 platform. In: Proceedings of 16th International Conference on Computer Games USA (2011), pp. 70-74. From: International Conference on Computer Games 2011, 27-30 July 2011, Louisville, Kentucky, USA.

Dillon, Roberto (2011) The Golden Age of Video Games: the birth of a multi-billion dollar industry. Taylor & Francis, Boca Raton, FL, USA.

Dillon, Roberto (2011) The 6-11 Framework: a new approach to video game analysis and design. In: Proceedings of GAMEON Asia 2011 (2011), pp. 25-29. From: GAMEON-ASIA 2011, 1-3 March 2011, Singapore.

Dillon, Roberto (2010) On the Way to Fun: an emotion based approach to successful game design. A K Peters, Natick, MA, USA.

Dillon, Roberto, Bee, Ng Kian, and Rozner, Simon (2009) The music and emotion driven game engine: ideas and games. In: Proceedings of the Annual International Conference on Computer Games, Multimedia and Allied Technologies, pp. 15-23. From: CGAT 2009: Annual International Conference on Computer Games, Multimedia and Allied Technologies, 11-12 May 2009, Singapore.

This list was generated on Mon Oct 23 16:12:51 2017 AEST.