HTML5 Game Development from the Ground Up with Construct 2

Dillon, Roberto (2014) HTML5 Game Development from the Ground Up with Construct 2. CRC Press, Boca Raton, FL, USA.

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Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions.

The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format.

The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author's own published game, Turky on the Run.

Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website.

Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Research Statement

Research Background This work is based on previous research work published in R.Dillon: “On the Way to Fun: an Emotion Based Approach to Successful Game Design”, AKPeters, 2010, ISBN: 978-1568815824
Research Contribution Framework proposed in "On the Way to Fun" is expanded and formalized in more detail.
Research Significance The presented theoretical framework for game analysis and design is in not only clearly explained but also applied in practice, showing readers how to develop their own games following the proposed methodology and approach.
Item ID: 32633
Item Type: Book (Research - A1)
ISBN: 978-1-4822-1661-5
Date Deposited: 13 Aug 2014 00:38
FoR Codes: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming @ 100%
SEO Codes: 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 100%
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