"PeriHack": Designing a Serious Game for Cybersecurity Awareness

Dillon, Roberto, and Arushi, (2023) "PeriHack": Designing a Serious Game for Cybersecurity Awareness. In: Proceedings of the IEEE International Conference on Teaching, Assessment, and Learning for Engineering. From: TALE 2022: IEEE International Conference on Teaching, Assessment, and Learning for Engineering, 4-7 December 2022, Hung Hom, Hong Kong.

[img] PDF (Publisher Accepted Version) - Published Version
Restricted to Repository staff only

View at Publisher Website: https://doi.org/10.1109/TALE54877.2022.0...


This paper describes the design process for the cybersecurity serious game “PeriHack” and, in doing so, it reviews the game by exemplifying its objectives and core game mechanics. Publicly released under a CC (BY-NC-SA) license, PeriHack is a board and card game for two players or teams that simulates the struggle between a red team (attackers) and a blue team (defenders). The game requires players to explore a sample network looking for vulnerabilities and then chain different attacks to exploit possible weaknesses of different nature, which may include both technical and social engineering exploits. At the same time, it also simulates budget level constraints for the blue team by providing limited resources to evaluate and prioritize different critical vulnerabilities. The game is discussed via the lenses of the AGE and 6-11 Frameworks and was primarily designed as a learning tool for college students in the cybersecurity and technology related fields.

Item ID: 77363
Item Type: Conference Item (Research - E1)
ISBN: 978-1-6654-9117-4
Copyright Information: © 2022 IEEE
Date Deposited: 07 Sep 2023 00:29
FoR Codes: 40 ENGINEERING > 4010 Engineering practice and education > 401002 Engineering education @ 100%
SEO Codes: 16 EDUCATION AND TRAINING > 1601 Learner and learning > 160104 Professional development and adult education @ 100%
Downloads: Total: 3
More Statistics

Actions (Repository Staff Only)

Item Control Page Item Control Page