Teaching games through the A.G.E. framework

Dillon, Roberto (2012) Teaching games through the A.G.E. framework. IGDA Perspectives Newsletter, 2012 (September). pp. 1-7.

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As games become more and more pervasive in our modern society and game design and development programs get implemented in Universities and Colleges throughout the world, having a set of well defined methodologies for teaching students how to analyze and understand games become of paramount importance. Starting from the well known MDA model, the present article introduces an original approach particularly suitable for a teaching environment where we want to guide students and beginning game designers in the process of formalizing their ideas in a coherent and consistent fashion.

Item ID: 24660
Item Type: Article (Non-Refereed Research)
Date Deposited: 22 Jan 2013 22:27
FoR Codes: 08 INFORMATION AND COMPUTING SCIENCES > 0899 Other Information and Computing Sciences > 089999 Information and Computing Sciences not elsewhere classified @ 25%
13 EDUCATION > 1302 Curriculum and Pedagogy > 130201 Creative Arts, Media and Communication Curriculum and Pedagogy @ 50%
17 PSYCHOLOGY AND COGNITIVE SCIENCES > 1702 Cognitive Science > 170299 Cognitive Science not elsewhere classified @ 25%
SEO Codes: 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 50%
93 EDUCATION AND TRAINING > 9302 Teaching and Instruction > 930201 Pedagogy @ 25%
93 EDUCATION AND TRAINING > 9302 Teaching and Instruction > 930202 Teacher and Instructor Development @ 25%
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