Designing a Virtual Reality based serious game for training public speaking skills
Arushi, Dillon, Roberto, and Teoh, Ai Ni (2021) Designing a Virtual Reality based serious game for training public speaking skills. In: [Presented at the International Research Conference on Information Technology Education]. From: ICITE 2021: International Research Conference on Information Technology Education, 7 May 2021, Clark, Philippines.
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Abstract
This paper describes a work in progress creation of a Virtual Reality (VR) based serious game, integrated with an emotion detection model for detecting stress during a public speaking task. The VR game is designed to provide encouragement to speakers via real-time feedback and virtual social support, offering a training platform for public speaking skills. Two experiments are designed to test the model under different conditions.
Item ID: | 69268 |
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Item Type: | Conference Item (Presentation) |
Keywords: | Virtual Reality (VR), Real-time emotion detection, Voice analysis, Stress, Public speaking, Machine Learning |
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Date Deposited: | 02 Feb 2022 22:31 |
FoR Codes: | 46 INFORMATION AND COMPUTING SCIENCES > 4611 Machine learning > 461199 Machine learning not elsewhere classified @ 33% 46 INFORMATION AND COMPUTING SCIENCES > 4603 Computer vision and multimedia computation > 460302 Audio processing @ 33% 46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460706 Serious games @ 34% |
SEO Codes: | 16 EDUCATION AND TRAINING > 1699 Other education and training > 169999 Other education and training not elsewhere classified @ 100% |
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