Designing a Virtual Reality based serious game for training public speaking skills

Arushi, , Dillon, Roberto, and Teoh, Ai Ni (2021) Designing a Virtual Reality based serious game for training public speaking skills. In: [Presented at the International Research Conference on Information Technology Education]. From: ICITE 2021: International Research Conference on Information Technology Education, 7 May 2021, Clark, Philippines.

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Abstract

This paper describes a work in progress creation of a Virtual Reality (VR) based serious game, integrated with an emotion detection model for detecting stress during a public speaking task. The VR game is designed to provide encouragement to speakers via real-time feedback and virtual social support, offering a training platform for public speaking skills. Two experiments are designed to test the model under different conditions.

Item ID: 69268
Item Type: Conference Item (Presentation)
Keywords: Virtual Reality (VR), Real-time emotion detection, Voice analysis, Stress, Public speaking, Machine Learning
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Date Deposited: 02 Feb 2022 22:31
FoR Codes: 46 INFORMATION AND COMPUTING SCIENCES > 4611 Machine learning > 461199 Machine learning not elsewhere classified @ 33%
46 INFORMATION AND COMPUTING SCIENCES > 4603 Computer vision and multimedia computation > 460302 Audio processing @ 33%
46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460706 Serious games @ 34%
SEO Codes: 16 EDUCATION AND TRAINING > 1699 Other education and training > 169999 Other education and training not elsewhere classified @ 100%
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