Serious games and fun: an analysis

Dillon, Roberto (2013) Serious games and fun: an analysis. International Journal of Innovative Research & Development, 2 (5). pp. 1046-1063.

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This paper addresses the importance for serious games to be engaging and fun, despite the entertaining factor not being the primary goal of the gaming experience. In order to understand what makes a specific game 'entertaining', a few case studies from different fields within the serious games domain, including education, business, rehabilitation and awareness about critical life conditions in third world countries, will be discussed. In particular, the case studies will be analyzed by using the 6-11 Framework, a model suitable for gaining insights on the emotional experience games convey to engage players effectively.

Through the proposed analysis, general criteria and principles that should be taken into consideration when designing such games will be discussed so as to provide game designers and researchers with new ideas on how to deliver not only educational and meaningful value but also an engaging and, ultimately, fun experience.

Item ID: 27817
Item Type: Article (Research - C1)
ISSN: 2278-0211
Keywords: serious games, emotions, game analysis
Date Deposited: 26 Jun 2013 06:47
FoR Codes: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming @ 50%
17 PSYCHOLOGY AND COGNITIVE SCIENCES > 1799 Other Psychology and Cognitive Sciences > 179999 Psychology and Cognitive Sciences not elsewhere classified @ 50%
SEO Codes: 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 100%
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