Game design and emotions: analysis models

Dillon, Roberto (2018) Game design and emotions: analysis models. In: Lee, Newton, (ed.) Encyclopedia of Computer Graphics and Games. Springer, Cham, Switzerland.

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Abstract

Evoking a complex emotional response in players is a characteristic trait of successful interactive entertainment, and different models have been proposed to help designers in creating and analyzing compelling emotional experiences. This entry introduces three well-known approaches: the "Four Fun Keys," the "MDA Framework" (including the "8 Types of Fun" model), and the "AGE Framework" (including the "6–11 24 Framework").

Item ID: 53166
Item Type: Book Chapter (Reference)
ISBN: 978-3-319-08234-9
Keywords: engagement; immersion
Copyright Information: © Springer International Publishing AG 2018
Additional Information:

Living reference work entry.

Date Deposited: 02 May 2019 03:04
FoR Codes: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming @ 100%
SEO Codes: 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 100%
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