Items where Subject is "08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming"
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Dillon, Roberto (2020) The Digital Gaming Handbook. CRC Press, Boca Raton, FL, USA.
Dillon, Roberto (2019) Defense: Evolution. In: Schrier, Karen, (ed.) Learning, Education and Games: 100 games to use in the classroom and beyond. Carnegie Mellon University: ETC Press, Pittsburgh, PA, USA, pp. 108-113.
Dillon, Roberto (2018) Game design and emotions: analysis models. In: Lee, Newton, (ed.) Encyclopedia of Computer Graphics and Games. Springer, Cham, Switzerland.
Dillon, Roberto (2017) 2D to VR with Unity 5 and Google Cardboard. CRC Press, Boca Raton, FL, USA.
Dillon, Roberto (2015) Ready: a Commodore 64 retrospective. Springer, Singapore.
Dillon, Roberto (2014) HTML5 Game Development from the Ground Up with Construct 2. CRC Press, Boca Raton, FL, USA.
Dillon, Roberto (2013) Serious games and fun: an analysis. International Journal of Innovative Research & Development, 2 (5). pp. 1046-1063.
Dillon, Roberto (2010) On the Way to Fun: an emotion based approach to successful game design. A K Peters, Natick, MA, USA.
Dillon, Roberto, Bee, Ng Kian, and Rozner, Simon (2009) The music and emotion driven game engine: ideas and games. In: Proceedings of the Annual International Conference on Computer Games, Multimedia and Allied Technologies. pp. 15-23. From: CGAT 2009: Annual International Conference on Computer Games, Multimedia and Allied Technologies, 11-12 May 2009, Singapore.
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Hardy, Dianna, Morgan, Matthew, Atkinson, Ian, McGinty, Sue, Cadet-James, Yvonne, Hannan, Agnes, and James, Robert (2008) Enabling lightweight video annotation and presentation for cultural heritage. In: Proceedings of eResearch Australasia 2008. pp. 1-9. From: eResearch Australasia 2008, 28 September - 3 October 2008, Melbourne, VIC. Australia.
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Podger, David, and Canyon, Deon (2007) A simple solution for accordion menus. Clarion Magazine, 9 (10). pp. 1-14.
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Yin, Xiang, Ng, Kian Bee, and Dillon, Roberto (2011) Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS3 platform. In: Proceedings of 16th International Conference on Computer Games USA (2011) pp. 70-74. From: International Conference on Computer Games 2011, 27-30 July 2011, Louisville, Kentucky, USA.