Items where Subject is "46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460708 Virtual and mixed reality"
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- 460708 Virtual and mixed reality (9)
- 4607 Graphics, augmented reality and games (13)
- 46 INFORMATION AND COMPUTING SCIENCES (714)
Article
Smyth, Wendy, McArdle, Joleen, Heinrich, Gwenn, Manickam, Valli, Lee, Ickjai, Holdsworth, Jason, Omonaiye, Olumuyiwa, and Nagle, Cate (2024) Unravelling the possibilities: a cross-over randomised controlled feasibility trial on immersive virtual reality in haemodialysis. BMC Digital Health, 2. 27.
Sinclair, Jacob, Suwanwiwat, Hemmaphan, and Lee, Ickjai (2022) A Virtual Reality and Questionnaire Approach to Gathering Real World Data for Agent Based Crowd Simulation Models. Presence: Virtual and Augmented Reality, 28. pp. 293-312.
Book Chapter
Ramamurthy, Poornima, and Sharma, Dileep (2022) Virtual reality-assisted treatment planning, patient management, and educational approaches in dentistry. In: Paul, Gunther, and Doweidar, Mohamed Hamdy, (eds.) Digital Human Modeling and Medicine: The Digital Twin. UNSPECIFIED, pp. 693-706.
Peters, Markus, Wischniewski, Sascha, and Paul, Gunther (2019) DHM data exchange protocols. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 663-670.
Andreoni, Giuseppe, and Paul, Gunther (2019) Ingress-egress analysis for passenger vehicle design through digital human modelling. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 415-424.
Paul, Gunther (2019) Occupant comfort. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 471-486.
Scataglini, Sofia, and Paul, Gunther (2019) Open-source software to create a kinematic model in digital human modelling. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 201-213.
Conference Item
Arushi, Dillon, Roberto, and Teoh, Ai Ni (2021) Real-time stress detection model and voice analysis: an integrated VR based game for training public speaking skills. In: Proceedings of the 3rd IEEE Conference on Games. From: 3rd IEEE Conference on Games, 17-20 August 2021, Copenhagen, Denmark.
Yo, Yen, Nguyen, Tan Tam, and Song, Insu (2016) 3DLAV: visualizing learning activities in social network. In: Lecture Notes in Artificial Intelligence (9621) 10. pp. 97-105. From: ACIIDS 2016: 8th Asian Conference on Intelligent Information and Database Systems, 14-16 March 2016 March, Da Nang, Vietnam.