Items where Subject is "46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460708 Virtual and mixed reality"
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- 46 INFORMATION AND COMPUTING SCIENCES (972)
- 4607 Graphics, augmented reality and games (20)
- 460708 Virtual and mixed reality (11)
- 4607 Graphics, augmented reality and games (20)
- 46 INFORMATION AND COMPUTING SCIENCES (972)
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Al-Ashwal, Wadhah, Asadi, Houshyar, Alsanwy, Shehab, Chalak Qazani, Mohamad Reza, Mohamed, Shady, and Nahavandi, Saeid (2024) Objective Assessment of Cybersickness in a Stationary Helicopter Simulator Using Pupil Diameter as a Quantitative Indicator. In: Proceedings of the 2024 IEEE International Systems Conference. From: SysCon 2024: IEEE International Systems Conference, Montreal, Canada, 15-18 April 2024.
Arushi, Dillon, Roberto, and Teoh, Ai Ni (2021) Real-time stress detection model and voice analysis: an integrated VR based game for training public speaking skills. In: Proceedings of the 3rd IEEE Conference on Games. From: 3rd IEEE Conference on Games, 17-20 August 2021, Copenhagen, Denmark.
Andreoni, Giuseppe, and Paul, Gunther (2019) Ingress-egress analysis for passenger vehicle design through digital human modelling. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 415-424.
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Moss, Vanessa A., Rees, Glen A., Hotan, Aidan W., Tasker, Elizabeth J., Kobayashi, Rika, Kerrison, Emily F., James, Clancy W., Bolejko, Krzysztof, Danilovich, Taïssa, Rehn, Emma, and Ekers, Ron D. (2025) The main barriers to distributed interaction are not technological. Nature Astronomy, 9 (1). 7324. pp. 11-15.
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Peters, Markus, Wischniewski, Sascha, and Paul, Gunther (2019) DHM data exchange protocols. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 663-670.
Paul, Gunther (2019) Occupant comfort. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 471-486.
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Ramamurthy, Poornima, and Sharma, Dileep (2022) Virtual reality-assisted treatment planning, patient management, and educational approaches in dentistry. In: Paul, Gunther, and Doweidar, Mohamed Hamdy, (eds.) Digital Human Modeling and Medicine: The Digital Twin. UNSPECIFIED, pp. 693-706.
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Smyth, Wendy, McArdle, Joleen, Heinrich, Gwenn, Manickam, Valli, Lee, Ickjai, Holdsworth, Jason, Omonaiye, Olumuyiwa, and Nagle, Cate (2024) Unravelling the possibilities: a cross-over randomised controlled feasibility trial on immersive virtual reality in haemodialysis. BMC Digital Health, 2. 27.
Sinclair, Jacob, Suwanwiwat, Hemmaphan, and Lee, Ickjai (2022) A Virtual Reality and Questionnaire Approach to Gathering Real World Data for Agent Based Crowd Simulation Models. Presence: Virtual and Augmented Reality, 28. pp. 293-312.
Scataglini, Sofia, and Paul, Gunther (2019) Open-source software to create a kinematic model in digital human modelling. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 201-213.
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Yo, Yen, Nguyen, Tan Tam, and Song, Insu (2016) 3DLAV: visualizing learning activities in social network. In: Lecture Notes in Artificial Intelligence (9621) 10. pp. 97-105. From: ACIIDS 2016: 8th Asian Conference on Intelligent Information and Database Systems, 14-16 March 2016 March, Da Nang, Vietnam.
