A virtual reality approach to improving public speaking skills

Arushi (2025) A virtual reality approach to improving public speaking skills. PhD thesis, James Cook University.

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View at Publisher Website: https://doi.org/10.25903/fc1w-d353


Abstract

Arushi explored affective computing topics, specifically in the context of public speaking and investigated related voice features indicative of stress. The research is dedicated to developing a real time Stress Detection Model integrated into a Virtual Reality game application enabling individuals to practice and improve their public speaking skills.

Item ID: 94204
Item Type: Thesis (PhD)
Keywords: Virtual reality, VR environments , public speaking, mental health, stress, training tools
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Copyright Information: Copyright © 2025 Arushi
Additional Information:

Two publications arising from this thesis are stored in ResearchOnline@JCU, at time of processing. Please see the Related URLS. The publications are:

[Chapter 4] Arushi, Dillon, Roberto, and Teoh, Ai Ni (2021) Real-time stress detection model and voice analysis: an integrated VR based game for training public speaking skills. In: Proceedings of the 3rd IEEE Conference on Games. From: 3rd IEEE Conference on Games, 17-20 August 2021, Copenhagen, Denmark.

[Chapter 2] Arushi, Arushi, Dillon, Roberto, Teoh, Ai Ni, and Dillon, Denise (2023) Detecting Public Speaking Stress via Real-Time Voice Analysis in Virtual Reality: A Review. In: Innovation-driven business and sustainability in the tropics: Proceedings of the Sustainability, Economics, Innovation, Globalisation and Organisational Psychology Conference 2023. pp. 117-152. From: SEIGOP 2023: Sustainability, Economics, Innovation, Globalisation and Organisational Psychology Conference, 1-3 March 2023, Singapore.

Date Deposited: 07 Oct 2026 00:08
FoR Codes: 52 PSYCHOLOGY > 5203 Clinical and health psychology > 520304 Health psychology @ 40%
46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460708 Virtual and mixed reality @ 40%
46 INFORMATION AND COMPUTING SCIENCES > 4611 Machine learning > 461199 Machine learning not elsewhere classified @ 20%
SEO Codes: 16 EDUCATION AND TRAINING > 1699 Other education and training > 169999 Other education and training not elsewhere classified @ 30%
20 HEALTH > 2099 Other health > 209999 Other health not elsewhere classified @ 30%
22 INFORMATION AND COMMUNICATION SERVICES > 2201 Communication technologies, systems and services > 220199 Communication technologies, systems and services not elsewhere classified @ 40%
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