The use of competition and creativity as key driver to promote scientific culture among students

Colorni, Alberto, Sancassani, Susanna, Azzali, Simona, Padovani, Nicola, and Tomasini, Alessandra (2010) The use of competition and creativity as key driver to promote scientific culture among students. International Journal of Emerging Technologies in Learning, 5 (Special Issue 3). pp. 10-15.

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Abstract

The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about critical disciplines.

Item ID: 54628
Item Type: Article (Research - C1)
ISSN: 1863-0383
Keywords: serious games, didactical innovation, creativity learning, scientific culture
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Creative commons license 4.0.

Date Deposited: 18 Jul 2018 05:44
FoR Codes: 13 EDUCATION > 1303 Specialist Studies in Education > 130309 Learning Sciences @ 50%
08 INFORMATION AND COMPUTING SCIENCES > 0805 Distributed Computing > 080505 Web Technologies (excl Web Search) @ 50%
SEO Codes: 93 EDUCATION AND TRAINING > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies @ 50%
93 EDUCATION AND TRAINING > 9305 Education and Training Systems > 930502 Management of Education and Training Systems @ 50%
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