Items where Subject is "19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190205 Interactive Media"

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Number of items at this level: 29.


Baek, Youngkyun, Ko, Ryan, and Marsh, Tim (2014) Trends and Applications of Serious Gaming and Social Media. Gaming Media and Social Effects . Springer, Singapore.


Dillon, Roberto, and Lundberg, Anita (2017) Vampires in video games: mythic tropes for innovative storytelling. Etropic: electronic journal of studies in the tropics, 16 (1). pp. 46-67.


Fleischmann, Katja (2014) Collaboration through Flickr & Skype: can Web 2.0 technology substitute the traditional design studio in higher design education? Contemporary Educational Technology, 5 (1). pp. 39-52.

Fleischmann, Katja (2013) Integrating multidisciplinary collaboration in undergraduate design education: too many cooks spoil the broth? In: Proceedings from the 2nd International Conference for Design Education Researchers (3), pp. 1212-1230. From: 2nd International Conference for Design Education Researchers, 14–17 May 2013, Oslo, Norway.

Fleischmann, Katja (2012) Tropical Flair or Univernacular? [Artefact]

Fleischmann, Katja (2012) What I see Today. [Artefact]

Fleischmann, Katja (2012) The development, implementation and evaluation of an alternative learning and teaching approach for digital media design education: the POOL Model framework. PhD thesis, James Cook University.

Fleischmann, Katja, and Hutchison, Clive (2012) Creative exchange: an evolving model of multidisciplinary collaboration. Journal of Learning Design, 5 (1). pp. 23-31.

Fleischmann, Katja (2009) Managing collaboration: a new learning and teaching model for digital media design in higher education. In: Proceedings of the ICERI 2009 International Conference of Education, Research and Innovation. From: ICERI 2009 International Conference of Education, Research and Innovation, 16-18 November 2009, Madrid, Spain.


Goodwin, Mitch, Gillespie, Richard, and Van Houts, Ben (2012) 2012 Screengrab International New Media Arts Award & Exhibition. [Show/Exhibition]

Goodwin, Mitch, Gillespie, Richard, Murrell, Elly, and Van Houts, Ben (2011) 2011 Screengrab International New Media Arts Award and Exhibition. [Show/Exhibition]

Gillespie, Richard, Goodwin, Mitch, Murrell, Elly, Milledge, Russell, and Van Houts, Ben (2009) 2009 Screengrab International New Media Arts Award and Exhibition. [Show/Exhibition]


Marles, Janet E. (2015) Simulating memory: a technique of memory and narrative in interactive digital media. Continuum, 29 (4). pp. 534-548.

Marsh, Tim, and Costello, Brigid (2013) Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior. In: Lecture Notes in Computer Science: persuasive technology: proceedings of the 8th international conference on persuasive technology (7822), pp. 116-124. From: Persuasive-2013: 8th International Conference on Persuasive Technology 2013, 3-5 April 2013, Sydney, NSW.

Marles, Janet (2012) Database narratives, possibility spaces: shape-shifting and interactivity in digital documentary. DigiMag Journal, 7 (73). pp. 77-92.

Marsh, Tim, Trevathan, Jarrod, Donaldson, Robert, and Atkinson, Ian (2012) Exploring and learning about reef data in serious games. In: Proceedings of the Coast-to-Coast National Conference. From: Coast to Coast 2012: Living on the Edge, 17-21 September 2012, Brisbane, QLD, Australia. (Unpublished)

Marles, Janet (2011) Photographs from 'The Shoebox'. In: Freund, Alexander, and Thomson, Alistair, (eds.) Oral History and Photography. Studies in Oral History . Palgrave Macmillan, New York, NY, USA, pp. 203-222.

Milledge, Russell, Campbell, Steven, Holdsworth, Jason, and Youdell, Becki (2011) Sweet Spot. [Show/Exhibition]

Milledge, Russell, and Holdsworth, Jason (2011) Imagine Cairns. [Artefact]

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, Xuejin, Chuang, Haas, Jason, and Osterweil, Scot (2011) Fun and learning: blending design and development dimensions in serious games through narrative and characters. In: Minhua, Mia, Oikonomou, Andreas, and Jain, Lakhmi C, (eds.) Serious Games and Edutainment Applications. Springer, UK, pp. 273-290.


Potter, Martin (2017) The Tarob and the sacred oath. Liminal spirits and stories creating heterotopic spaces in Dusun culture. Etropic: electronic journal of studies in the tropics, 16 (1). pp. 112-124.

Potter, Martin (2017) Critical junctures: place-based storytelling in the Big Stories, Small Towns participatory documentary project. Media International Australia, 164 (1). pp. 117-127.

Potter, Martin, and Ilana, Nadira (2016) Big Stories, Small Towns: Bongkud-Namaus, Sabah, Malaysia. Big Stories Co., Australia.

Potter, Martin, and Grieve, Anna (2016) The View From Here. [Video]

Potter, Martin, and Louth, Jonathon (2015) Saving the White Building: storytelling and the production of space. In: [Presented at the Inaugural Conference for the IABA Asia-Pacific Chapter], pp. 1-29. From: Inaugural Conference for the IABA Asia-Pacific Chapter: Locating Lives, 1-3 December 2015, Adelaide, SA, Australia.

Potter, Martin (2013) A light on the dark side: participatory art in the White Building, Phnom Penh. Asian Currents, February 2013. pp. 21-23.

Potter, Martin (2012) Participatory Media in Cambodia: an exploration of relational film, documentary and art. Report. Asialink, Melbourne, VIC, Australia.

Pryor, Sally (2011) Who's afraid of integrationist signs: writing, digital art, interactivity and integrationism. Language Sciences, 33 (4). pp. 647-653.


Roshto, Barry L., Panouklia, Eleni, Holder, John, and Pryor, Sally (2010) Ephemeron: sculpting a collective consciousness and mapping a collaborative process. Leonardo, 43 (5). pp. 496-497.

This list was generated on Thu Oct 19 22:37:44 2017 AEST.