Exploring and learning about reef data in serious games
Marsh, Tim, Trevathan, Jarrod, Donaldson, Robert, and Atkinson, Ian (2012) Exploring and learning about reef data in serious games. In: Proceedings of the Coast-to-Coast National Conference. From: Coast to Coast 2012: Living on the Edge, 17-21 September 2012, Brisbane, QLD, Australia. (Unpublished)
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Abstract
We describe on-going work towards the development of a novel 3-dimensional environment or serious game to help visualize, explore and learn about aspects of the reef. This is part of the Smart Environmental Monitoring and Analysis Technologies (SEMAT) research project. Games for learning, or serious games as they have come to be known, use gaming technologies and rich graphics and sounds to help people "play" with the topics of learning. Serious games are increasingly being used in many sectors such as business, health, the military and especially in education as a motivational resource for the digitally-savvy generation. In our serious game, data (e.g. salinity, temperature, light, etc.) collected through remote sensor networks is used to generate/render the ambience and aesthetics of our interactive visualization by varying colour, texture, lighting and conditions of living creatures, etc. In comparison to traditional visualization techniques (e.g., 2D line graphs), our technique allows everyone from children and lay people to experts, to intuitively learn about and understand the environmental conditions in the reef. In addition it helps raise societal awareness of how sensitive ecosystems operate and the impacts humans have on them.
Item ID: | 27814 |
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Item Type: | Conference Item (Presentation) |
Keywords: | serious games, visualisation, Great Barrier Reef, learn, play, explore, raise awareness, ecosystems |
Date Deposited: | 24 Jun 2013 23:24 |
FoR Codes: | 08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing > 080110 Simulation and Modelling @ 33% 19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190205 Interactive Media @ 33% 19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190202 Computer Gaming and Animation @ 34% |
SEO Codes: | 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 50% 89 INFORMATION AND COMMUNICATION SERVICES > 8904 Media Services > 890401 Animation and Computer Generated Imagery Services @ 50% |
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