Items where Subject is "08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation"

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0 [feed] RSS 2.0
Group by: Creators | Item Type
Number of items at this level: 20.

Article

Benzina, Amal, Dey, Arindam, Tönnis, Marcus, and Klinker, Gudrun (2013) Empirical evaluation of mapping functions for navigation in virtual environments using phones with integrated sensors. International Journal of Innovative Computing, Information and Control, 9 (12). pp. 4693-4709.

Marsh, Tim (2011) Serious games continuum: between games for purpose and experiential environments for purpose. Journal of Entertainment Computing, 2 (2). 3. pp. 61-68.

Book Chapter

Peters, Markus, Wischniewski, Sascha, and Paul, Gunther (2019) DHM data exchange protocols. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 663-670.

Scataglini, Sofia, and Paul, Gunther (2019) From Greek sculpture to the digital human model – a history of “human equilibrium”. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, UK, London, UK, pp. 3-5.

Andreoni, Giuseppe, and Paul, Gunther (2019) Ingress-egress analysis for passenger vehicle design through digital human modelling. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 415-424.

Paul, Gunther (2019) Preface. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, xxvii.

Paul, Gunther (2019) Occupant comfort. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 471-486.

Scataglini, Sofia, and Paul, Gunther (2019) Open-source software to create a kinematic model in digital human modelling. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, pp. 201-213.

Conference Item

Yo, Yen, Nguyen, Tan Tam, and Song, Insu (2016) 3DLAV: visualizing learning activities in social network. In: Lecture Notes in Artificial Intelligence (9621) 10. pp. 97-105. From: ACIIDS 2016: 8th Asian Conference on Intelligent Information and Database Systems, 14-16 March 2016 March, Da Nang, Vietnam.

Mathiesen, Dylan, Myers, Trina, and Atkinson, Ian (2014) Large scale, collaborative, invasive species planning and visualisation tool. In: Proceedings of the 7th International Symposium on Visual Information Communication and Interaction. pp. 204-207. From: VINCI 2014: 7th International Symposium on Visual Information Communication and Interaction, 5-8 August 2014, Sydney, NSW, Australia.

Weir, Peter, Sandor, Christian, Swoboda, Matt, Nguyen, Thanh, Eck, Ulrich , Reitmayr, Gerhard, and Dey, Arindam (2013) BurnAR: involuntary Heat Sensations in Augmented Reality. In: Proceedings of the IEEE Virtual Reality Conference 2013. pp. 43-46. From: Proceedings of the IEEE Virtual Reality Conference 2013, 16-20 March 2013, Orlando, Florida, USA.

Dey, Arindam, Jarvis, Graeme, Sandor, Christian, and Reitmayr, Gerhard (2012) Tablet versus phone: depth perception in handheld augmented reality. In: Proceedings of the IEEE International Synposium on Mixed and Augmented Reality (ISMAR). pp. 187-196. From: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 5-8 November 2012, Atlanta, GA, USA.

Mathiesen, Dylan, Myers, Trina, Atkinson, Ian, and Trevathan, Jarrod (2012) Geological visualisation with augmented reality. In: Proceedings of 15th International Conference on Network-Based Information Systems. pp. 172-179. From: NBiS 2012 15th International Conference on Network-Based Information Systems, 26-28 September 2012, Melbourne, VIC, Australia.

Lemmon, Colin, Lui, Sui Man, Cottrell, David, and Hamilton, John (2012) Challenges to develop an interactive 3D virtual world for psychological experiments. In: Proceedings of the European Conference on Games-Based Learning. pp. 278-284. From: 6th European Conference on Games Based Learning, 4-5 October 2012, University College Cork and Waterford Institute of Technology, Ireland.

Sherstyuk, Andrei, Dey, Arindam, Sandor, Christian, and State, Andrei (2012) Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. pp. 23-30. From: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 9 – 11 2012, Costa Mesa, CA, USA.

Benzina, Amal, Dey, Arindam, Tonnis , Marcus , and Klinker, Gudrun (2012) Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors. In: Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction. pp. 149-158. From: 10th Asia Pacific Conference on Computer Human Interaction, 28-31 August 2012, Shimane, Japan.

Marsh, Tim, Xuejin, Chuang, Nickole, Li Zhiqiang, Osterweil, Scot, Klopfer, Eric, and Haas, Jason (2011) Fun and learning: the power of narrative. In: Proceedings of the 6th International Conference on Foundations of Digital Games. pp. 23-29. From: FDG 2011 6th International Conference on Foundations of Digital Games, 28 June - 1 July 2011, Bordeaux, France.

Lemmon, Colin, Lui, Siu Man, Ho, Vincent, and Hamilton, John (2011) The importance of humans in simulation: allowing the lure of technology to drive development. In: Proceedings of the 5th European Conference on Games Based Learning. pp. 343-349. From: 5th European Conference on Games Based Learning, 20 - 21 October, 2011, Athens, Greece.

Book

Scataglini, Sofia, and Paul, Gunther (2019) DHM and Posturography. Academic Press, London, UK, pp. 1-860.

Thesis

Mohamed, Mohamed Nazir Riad (2017) Influence of virtual world end-user motives on social capital. PhD thesis, James Cook University.

This list was generated on Thu Feb 20 22:43:25 2020 AEST.