Items where Subject is "08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation"

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Number of items at this level: 17.

B

Benzina, Amal, Dey, Arindam, Tönnis, Marcus, and Klinker, Gudrun (2013) Empirical evaluation of mapping functions for navigation in virtual environments using phones with integrated sensors. International Journal of Innovative Computing, Information and Control, 9 (12). pp. 4693-4709.

Benzina, Amal, Dey, Arindam, Tonnis , Marcus , and Klinker, Gudrun (2012) Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors. In: Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction. pp. 149-158. From: 10th Asia Pacific Conference on Computer Human Interaction, 28-31 August 2012, Shimane, Japan.

D

Dey, Arindam, Jarvis, Graeme, Sandor, Christian, and Reitmayr, Gerhard (2012) Tablet versus phone: depth perception in handheld augmented reality. In: Proceedings of the IEEE International Synposium on Mixed and Augmented Reality (ISMAR). pp. 187-196. From: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 5-8 November 2012, Atlanta, GA, USA.

G

Gunther, Paul, and Briceno, Leyde (2019) Estimation of body surface area coverage by garment items: different approaches using mesh base modelling. In: [Presented at the INCOSE International Conference on Human Systems Integration]. From: HSI 2019: INCOSE International Conference on Human Systems Integration, 11-13 September 2019, Biarritz, France.

L

Lemmon, Colin, Lui, Sui Man, Cottrell, David, and Hamilton, John (2012) Challenges to develop an interactive 3D virtual world for psychological experiments. In: Proceedings of the European Conference on Games-Based Learning. pp. 278-284. From: 6th European Conference on Games Based Learning, 4-5 October 2012, University College Cork and Waterford Institute of Technology, Ireland.

Lemmon, Colin, Lui, Siu Man, Ho, Vincent, and Hamilton, John (2011) The importance of humans in simulation: allowing the lure of technology to drive development. In: Proceedings of the 5th European Conference on Games Based Learning. pp. 343-349. From: 5th European Conference on Games Based Learning, 20 - 21 October, 2011, Athens, Greece.

M

Mohamed, Mohamed Nazir Riad (2017) Influence of virtual world end-user motives on social capital. PhD thesis, James Cook University.

Mathiesen, Dylan, Myers, Trina, and Atkinson, Ian (2014) Large scale, collaborative, invasive species planning and visualisation tool. In: Proceedings of the 7th International Symposium on Visual Information Communication and Interaction. pp. 204-207. From: VINCI 2014: 7th International Symposium on Visual Information Communication and Interaction, 5-8 August 2014, Sydney, NSW, Australia.

Mathiesen, Dylan, Myers, Trina, Atkinson, Ian, and Trevathan, Jarrod (2012) Geological visualisation with augmented reality. In: Proceedings of 15th International Conference on Network-Based Information Systems. pp. 172-179. From: NBiS 2012 15th International Conference on Network-Based Information Systems, 26-28 September 2012, Melbourne, VIC, Australia.

Marsh, Tim, Xuejin, Chuang, Nickole, Li Zhiqiang, Osterweil, Scot, Klopfer, Eric, and Haas, Jason (2011) Fun and learning: the power of narrative. In: Proceedings of the 6th International Conference on Foundations of Digital Games. pp. 23-29. From: FDG 2011 6th International Conference on Foundations of Digital Games, 28 June - 1 July 2011, Bordeaux, France.

Marsh, Tim (2011) Serious games continuum: between games for purpose and experiential environments for purpose. Journal of Entertainment Computing, 2 (2). 3. pp. 61-68.

P

Paul, Gunther (2019) Preface. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, London, UK, xxvii.

Paul, Gunther, Slatter, Peter, and Condon, Joshua (2019) The seat of the problem – developing customised seating designed to reduce patient risk of pressure ulcers. In: [Presented at the JCU Public Lecture Series 2019: Inspiration on Tap]. From: JCU Public Lecture Series 2019: Inspiration on Tap, 27 June 2019, Townsville, QLD, Australia.

S

Scataglini, Sofia, and Paul, Gunther (2019) From Greek sculpture to the digital human model – a history of “human equilibrium”. In: Scataglini, Sofia, and Paul, Gunther, (eds.) DHM and Posturography. Academic Press, UK, London, UK, pp. 3-5.

Scataglini, Sofia, and Paul, Gunther (2019) DHM and Posturography. Academic Press, London, UK, pp. 1-860.

Sherstyuk, Andrei, Dey, Arindam, Sandor, Christian, and State, Andrei (2012) Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. pp. 23-30. From: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 9 – 11 2012, Costa Mesa, CA, USA.

W

Weir, Peter, Sandor, Christian, Swoboda, Matt, Nguyen, Thanh, Eck, Ulrich , Reitmayr, Gerhard, and Dey, Arindam (2013) BurnAR: involuntary Heat Sensations in Augmented Reality. In: Proceedings of the IEEE Virtual Reality Conference 2013. pp. 43-46. From: Proceedings of the IEEE Virtual Reality Conference 2013, 16-20 March 2013, Orlando, Florida, USA.

This list was generated on Thu Nov 21 22:43:36 2024 AEST.