Fun and learning: the power of narrative

Marsh, Tim, Xuejin, Chuang, Nickole, Li Zhiqiang, Osterweil, Scot, Klopfer, Eric, and Haas, Jason (2011) Fun and learning: the power of narrative. In: Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 23-29. From: FDG 2011 6th International Conference on Foundations of Digital Games, 28 June - 1 July 2011, Bordeaux, France.

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Abstract

This paper describes the results of a comparative study carried out in a Singapore High School to test four versions of our game for learning, to investigate the effectiveness of puzzle and narrative-based games in engaging students, how the games affect their learning experience and their understanding of the physics concepts of displacement and velocity.

It outlines the development of four game versions and in particular, describes the introduction of an off-screen character to help reach a synergy of fun and learning through an optimal blend of design and development dimensions (e.g. constructionist and instructionist learning, hidden/incidental and direct/explicit learning). The off-screen character achieves this through narration of an extended narrative/story intertwoven with aspects of the learning topics -- displacement and velocity. In this way the character's purpose is twofold; firstly, as part of the storyline and secondly, as learning partner or assistant.

Item ID: 21571
Item Type: Conference Item (Refereed Research Paper - E1)
Keywords: game development, learning, serious games, narrative and puzzle games, design, analysis, experience, character
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ISBN: 978-1-4503-0804-5
Date Deposited: 03 Apr 2012 05:28
FoR Codes: 08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation @ 50%
19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190202 Computer Gaming and Animation @ 50%
SEO Codes: 89 INFORMATION AND COMMUNICATION SERVICES > 8999 Other Information and Communication Services > 899999 Information and Communication Services not elsewhere classified @ 100%
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