Language acquisition in second life: improving self-efficacy beliefs

Henderson , Michael, Huang , Hui , Grant, Scott, and Henderson, Lyn (2009) Language acquisition in second life: improving self-efficacy beliefs. In: Proceedings of the 26th Conference of the Australasian Society for Computers in Learning in Tertiary Education. pp. 464-474. From: ASCILITE 2009: 26th Conference of the Australasian Society for Computers in Learning in Tertiary Education: same places, different spaces, 6-9 December 2009, Auckland, New Zealand.

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This study found that collaborative language activities in an immersive virtual world improved students’ self-efficacy beliefs about their capacity to use Chinese language in a variety of real-life contexts. However, the complex relationship of in-world and real-life interactions, instructional design, construct validity and other critical issues clearly argue for continuing research in this area. This paper describes a quantitative study of 100 university students enrolled in Chinese language and culture studies at Monash University, Australia. This study focuses on one of the lessons conducted in Second Life which engaged students in a collaborative activity to identify and order food in Mandarin in a Chinese restaurant setting. The results indicated significant improvements between students’ pre and post self-efficacy ratings. In addition, it is proposed that the change in self-efficacy ratings can be explained by the degree of relevance of enactive mastery experiences. This in turn has implications for instructional design.

Item ID: 9932
Item Type: Conference Item (Research - E1)
ISBN: 978-1-877314-81-0
Keywords: virtual worlds; second life; self-efficacy; beliefs; second language acquisition; Chinese language
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Date Deposited: 08 Apr 2010 01:26
FoR Codes: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200311 Chinese Languages @ 50%
13 EDUCATION > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing @ 50%
SEO Codes: 93 EDUCATION AND TRAINING > 9301 Learner and Learning > 930102 Learner and Learning Processes @ 50%
93 EDUCATION AND TRAINING > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies @ 50%
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