Gamification for Education: Designing a Pharmacy Education Game

Hookham, Geoffrey, Nesbitt, Keith, Cooper, Joyce, Croft, Hayley, and Rasiah, Rohan (2015) Gamification for Education: Designing a Pharmacy Education Game. In: Lecture Notes in Computer Science (8955) pp. 157-165. From: ACALCI 2015: 1st Australasian Artificial Life and Computational Intelligence Conference, 5-7 February 2015, Newcastle, NSW, Australia.

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Abstract

A key motivator for the use of serious games has been the notion that “gamification” provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.

Item ID: 73241
Item Type: Conference Item (Research - E1)
ISBN: 978-3-319-14803-8
Keywords: gamification, pharmacy education, usability, serious games
Copyright Information: © Springer International Publishing Switzerland 2015.
Date Deposited: 06 May 2024 23:48
FoR Codes: 32 BIOMEDICAL AND CLINICAL SCIENCES > 3214 Pharmacology and pharmaceutical sciences > 321499 Pharmacology and pharmaceutical sciences not elsewhere classified @ 50%
46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460706 Serious games @ 50%
SEO Codes: 16 EDUCATION AND TRAINING > 1699 Other education and training > 169999 Other education and training not elsewhere classified @ 100%
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