Gamification for Education: Designing a Pharmacy Education Game
Hookham, Geoffrey, Nesbitt, Keith, Cooper, Joyce, Croft, Hayley, and Rasiah, Rohan (2015) Gamification for Education: Designing a Pharmacy Education Game. In: Lecture Notes in Computer Science (8955) pp. 157-165. From: ACALCI 2015: 1st Australasian Artificial Life and Computational Intelligence Conference, 5-7 February 2015, Newcastle, NSW, Australia.
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Abstract
A key motivator for the use of serious games has been the notion that “gamification” provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.
Item ID: | 73241 |
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Item Type: | Conference Item (Research - E1) |
ISBN: | 978-3-319-14803-8 |
Keywords: | gamification, pharmacy education, usability, serious games |
Copyright Information: | © Springer International Publishing Switzerland 2015. |
Date Deposited: | 06 May 2024 23:48 |
FoR Codes: | 32 BIOMEDICAL AND CLINICAL SCIENCES > 3214 Pharmacology and pharmaceutical sciences > 321499 Pharmacology and pharmaceutical sciences not elsewhere classified @ 50% 46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460706 Serious games @ 50% |
SEO Codes: | 16 EDUCATION AND TRAINING > 1699 Other education and training > 169999 Other education and training not elsewhere classified @ 100% |
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