Items where Subject is "46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460706 Serious games"
![]() | Up a level |
- Fields of Research (52732)
- 46 INFORMATION AND COMPUTING SCIENCES (482)
- 4607 Graphics, augmented reality and games (10)
- 460706 Serious games (3)
- 4607 Graphics, augmented reality and games (10)
- 46 INFORMATION AND COMPUTING SCIENCES (482)
A
Arushi, , Dillon, Roberto, and Teoh, Ai Ni (2021) Designing a Virtual Reality based serious game for training public speaking skills. In: [Presented at the International Research Conference on Information Technology Education]. From: ICITE 2021: International Research Conference on Information Technology Education, 7 May 2021, Clark, Philippines.
H
Hardy, Dianna, Forest, Elizabeth, McIntosh, Zoe, Gertz, Janine, and Myers, Trina (2016) Co-creation of a digital game to support language revitalisation. In: Proceedings of the 13th International Conference on Cooperative Design, Visualization and Engineering. pp. 181-184. From: CDVE 2016: 13th International Conference on Cooperative Design, Visualization and Engineering, 24-27 October 2016, Sydney, NSW, Australia.
Hardy, Dianna, Forest, Elizabeth, McIntosh, Zoe, Myers, Trina, and Gertz, Janine (2016) Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design. In: Parker, Callum, (ed.) OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction. Association for Computing Machinery, New York, NY, USA, pp. 557-561.