Scaffolding learning through the use of virtual worlds
Campbell, Chris, and Cameron, Leanne (2016) Scaffolding learning through the use of virtual worlds. In: Gregory, Sue, Lee, Mark J.W., Dalgarno, Barney, and Tynan, Belinda, (eds.) Learning in Virtual Worlds: research and applications. Issues in Distance Education . AU Press, Athabasca, Canada, pp. 241-259.
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Abstract
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating student-directed learning. They offer opportunities for open-ended learning activities, such as simulations, role plays, and design tasks in which students are encouraged to be creative and innovative while taking responsibility for their choices and activities. Within virtual worlds, students are able to collaborate, move and explore, build, and interact with virtual objects and media. As flexibility for self-directed learning increases, the challenge of guiding students' learning toward the intended outcomes also increases, as does the need to provide appropriate support and guidance (Cram, Lumkin, & Eade, 2010).
Item ID: | 60905 |
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Item Type: | Book Chapter (Research - B1) |
ISBN: | 9781771991353 |
Keywords: | Virtual worlds; Distance education; Scaffolding |
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Copyright Information: | Copyright © 2016 Sue Gregory, Mark J. W. Lee, Barney Dalgarno, and Belinda Tynan. This publication is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) license. Our authors retain the copyright to their work. |
Date Deposited: | 07 Apr 2020 02:03 |
FoR Codes: | 39 EDUCATION > 3901 Curriculum and pedagogy > 390113 Science, technology and engineering curriculum and pedagogy @ 100% |
SEO Codes: | 93 EDUCATION AND TRAINING > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies @ 100% |
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