Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design
Hardy, Dianna, Forest, Elizabeth, McIntosh, Zoe, Myers, Trina, and Gertz, Janine (2016) Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design. In: Parker, Callum, (ed.) OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction. Association for Computing Machinery, New York, NY, USA, pp. 557-561.
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Abstract
Many Aboriginal languages are becoming extinct due to lack of fluent speakers. Computer games offer a way to help teach these languages in a fun and engaging way. However, computer games like all technology objects are based in the culture of their creators. In this paper we describe a project where we co-designed a language application for mobile phones with the Gugu Badhun, an Aboriginal community from north Queensland Australia. The participatory action research process allowed our Aboriginal partners to embed their own culture in the games, leading to a product that supported their goals and aspirations for language renewal. This collaboration has not only provided a way to sustain their language, but also added capacity to their community in ICT development. This paper contributes to HCI literature by delineating a respectful approach to collaborating with Aboriginal participants.