Adolescent digital gamers and implications for classrooms
Henderson, Lynette, Eshet-Alkalai, Yoram, and Klemes, Joel (2008) Adolescent digital gamers and implications for classrooms. In: Proceedings of Australian Computers in Education Conference. pp. 186-194. From: Australian Computers in Education Conference (ACEC2008), 29 September - 2 October 2008, Canberra, ACT, Australia.
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Abstract
Teachers, parents, media, government, and politicians are anxious about the psychological, isolationist, health, leisure, and violence aspects of teenagers playing recreational digital games. They also voice concern about a detrimental relationship between these and the affects on school achievement. Understanding the gendered profiles, preferences (when, where, with whom, preferred genres, leisure preferences, why play, for how long), game genres, and self-concepts of 13–14 year old digital gamers who averaged 17.5 hours per week has pertinent implications for classrooms. This age group has been underrepresented in national and, particularly, international surveys. A pedagogic implication is to include the creation of digital learning objects within the curriculum without sidelining the academic under-achieving eGamer. Academic transference activities within the regular curriculum are advocated. Digital games as a teenage cognitive, and not just recreational, artefact are thereby valued.
Item ID: | 10000 |
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Item Type: | Conference Item (Research - E1) |
Keywords: | digital games; addiction; leisure; health; obesity; violence; teenagers |
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Date Deposited: | 28 Jul 2010 22:47 |
FoR Codes: | 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified @ 50% 20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200102 Communication Technology and Digital Media Studies @ 50% |
SEO Codes: | 93 EDUCATION AND TRAINING > 9301 Learner and Learning > 930199 Learner and Learning not elsewhere classified @ 50% 92 HEALTH > 9204 Public Health (excl. Specific Population Health) > 920401 Behaviour and Health @ 25% 95 CULTURAL UNDERSTANDING > 9501 Arts and Leisure > 950103 Recreation @ 25% |
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