Items where Subject is "19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190202 Computer Gaming and Animation"
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Fleischmann, Katja, and Ariel, Ellen (2016) Gamification in science education: gamifying learning of microscopic processes in the laboratory. Contemporary Educational Technology, 7 (2). pp. 138-159.
Marsh, Tim, Trevathan, Jarrod, Donaldson, Robert, and Atkinson, Ian (2012) Exploring and learning about reef data in serious games. In: Proceedings of the Coast-to-Coast National Conference. From: Coast to Coast 2012: Living on the Edge, 17-21 September 2012, Brisbane, QLD, Australia. (Unpublished)
Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, Xuejin, Chuang, Haas, Jason, and Osterweil, Scot (2011) Fun and learning: blending design and development dimensions in serious games through narrative and characters. In: Minhua, Mia, Oikonomou, Andreas, and Jain, Lakhmi C, (eds.) Serious Games and Edutainment Applications. Springer, UK, pp. 273-290.
Marsh, Tim, Xuejin, Chuang, Nickole, Li Zhiqiang, Osterweil, Scot, Klopfer, Eric, and Haas, Jason (2011) Fun and learning: the power of narrative. In: Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 23-29. From: FDG 2011 6th International Conference on Foundations of Digital Games, 28 June - 1 July 2011, Bordeaux, France.