Game design and emotions: analysis models
Dillon, Roberto (2018) Game design and emotions: analysis models. In: Lee, Newton, (ed.) Encyclopedia of Computer Graphics and Games. Springer, Cham, Switzerland.
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Abstract
Evoking a complex emotional response in players is a characteristic trait of successful interactive entertainment, and different models have been proposed to help designers in creating and analyzing compelling emotional experiences. This entry introduces three well-known approaches: the "Four Fun Keys," the "MDA Framework" (including the "8 Types of Fun" model), and the "AGE Framework" (including the "6–11 24 Framework").
Item ID: | 53166 |
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Item Type: | Book Chapter (Reference) |
ISBN: | 978-3-319-08234-9 |
Keywords: | engagement; immersion |
Copyright Information: | © Springer International Publishing AG 2018 |
Additional Information: | Living reference work entry. |
Date Deposited: | 02 May 2019 03:04 |
FoR Codes: | 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming @ 100% |
SEO Codes: | 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 100% |
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