Videogames and art: comparing emotional feedback from digital and classic masterpieces
Dillon, Roberto (2016) Videogames and art: comparing emotional feedback from digital and classic masterpieces. Journal of Humanities and Social Sciences, 21 (7). pp. 79-85.
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Abstract
Can Videogames be considered Art? The present study analyzes this question from an emotional perspective: in other words, if we see Art as something designed to evoke emotions through fantasy, are the emotional experiences we have while looking at works of Art similar to the ones we have while playing a video game? An experiment centered around seven highly acclaimed video games and seven art masterpieces from different periods was carried out at James Cook University to answer this question. The works have been discussed by using the Geneva Emotion Wheel as well as another set of emotional indicators, here proposed for the first time. Results have been compared and statistically analyzed to show that, indeed, Art and videogames can elicit very similar emotional experiences in people, showcasing strong similarities between the two media.
Item ID: | 46728 |
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Item Type: | Article (Research - C1) |
ISSN: | 2279-0845 |
Keywords: | art, emotions, Geneva emotion wheel, Singapore engagement map, videogames |
Funders: | James Cook University (JCU) |
Projects and Grants: | JCU internal grant number JCUS003/2013/RD |
Date Deposited: | 09 Apr 2017 23:10 |
FoR Codes: | 52 PSYCHOLOGY > 5204 Cognitive and computational psychology > 520403 Learning, motivation and emotion @ 50% 36 CREATIVE ARTS AND WRITING > 3601 Art history, theory and criticism > 360199 Art history, theory and criticism not elsewhere classified @ 50% |
SEO Codes: | 95 CULTURAL UNDERSTANDING > 9501 Arts and Leisure > 950104 The Creative Arts (incl. Graphics and Craft) @ 50% 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 50% |
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