The evolution of business models in the video game industry

Dillon, Roberto, and Cohen, Ori (2013) The evolution of business models in the video game industry. In: Proceedings of the International Conference on Managing the Asian Century. pp. 101-108. From: ICMAC 2013: International Conference on Managing the Asian Century, 11-13 July 2013, Singapore.

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Abstract

This paper aims at discussing the evolution of business models that have characterized the video game industry in recent times and use it as a starting point to predict possible scenarios that may develop in a near future. Different trends will be reviewed and discussed both under a general, worldwide perspective as well as a more localized, Asian one to gain insights on how this sector is evolving into new, unexpected directions.

Item ID: 31423
Item Type: Conference Item (Research - E1)
ISBN: 978-981-4560-61-0
Keywords: business models, video games, asia
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Date Deposited: 09 Apr 2014 23:34
FoR Codes: 15 COMMERCE, MANAGEMENT, TOURISM AND SERVICES > 1503 Business and Management > 150304 Entrepreneurship @ 50%
15 COMMERCE, MANAGEMENT, TOURISM AND SERVICES > 1503 Business and Management > 150307 Innovation and Technology Management @ 20%
15 COMMERCE, MANAGEMENT, TOURISM AND SERVICES > 1505 Marketing > 150504 Marketing Measurement @ 30%
SEO Codes: 97 EXPANDING KNOWLEDGE > 970115 Expanding Knowledge in Commerce, Management, Tourism and Services @ 100%
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