Students using Indigenous knowledge in video game creation to develop design thinking skills

Anderson, Neil, and Courtney, Linda (2011) Students using Indigenous knowledge in video game creation to develop design thinking skills. In: Felicia, Patrick , (ed.) Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches. ISI Global, Hershey PA, pp. 806-819.

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Abstract

This chapter describes an educational intervention to introduce and develop design thinking skills with two groups of Australian Indigenous high school students in Far North Queensland and reports on the first phase of the data collection. The initial data collection involved interviewing key personnel at the two sites to gauge their perceptions about the feasibility of the project. This project represents the first time that Australian Indigenous students have participated in videogame creation with an emphasis on using Indigenous knowledge to develop design thinking skills along with literacy and numeracy skills. During the intervention, Year 10 students will be introduced to design thinking skills in the context of developing computer video games using Australian Indigenous knowledge (e.g., a simulation game involving a fictitious island in the Torres Strait).

Item ID: 17101
Item Type: Book Chapter (Reference)
ISBN: 978-1-60960-495-0
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Date Deposited: 06 Dec 2011 02:49
FoR Codes: 13 EDUCATION > 1303 Specialist Studies in Education > 130301 Aboriginal and Torres Strait Islander Education @ 30%
13 EDUCATION > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing @ 70%
SEO Codes: 93 EDUCATION AND TRAINING > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies @ 100%
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