Items where Subject is "08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation"

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Number of items at this level: 9.

B

Benzina, Amal, Dey, Arindam, Tonnis , Marcus , and Klinker, Gudrun (2012) Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors. In: Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction, pp. 149-158. From: 10th Asia Pacific Conference on Computer Human Interaction, 28-31 August 2012, Shimane, Japan.

D

Dey, Arindam, Jarvis, Graeme, Sandor, Christian, and Reitmayr, Gerhard (2012) Tablet versus phone: depth perception in handheld augmented reality. In: Proceedings of the IEEE International Synposium on Mixed and Augmented Reality (ISMAR), pp. 187-196. From: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 5-8 November 2012, Atlanta, GA, USA.

L

Lemmon, Colin, Lui, Sui Man, Cottrell, David, and Hamilton, John (2012) Challenges to develop an interactive 3D virtual world for psychological experiments. In: Proceedings of the European Conference on Games-Based Learning, pp. 278-284. From: 6th European Conference on Games Based Learning, 4-5 October 2012, University College Cork and Waterford Institute of Technology, Ireland.

Lemmon, Colin, Lui, Siu Man, Ho, Vincent, and Hamilton, John (2011) The importance of humans in simulation: allowing the lure of technology to drive development. In: Proceedings of the 5th European Conference on Games Based Learning, pp. 343-349. From: 5th European Conference on Games Based Learning, 20 - 21 October, 2011, Athens, Greece.

M

Mathiesen, Dylan, Myers, Trina, Atkinson, Ian, and Trevathan, Jarrod (2012) Geological visualisation with augmented reality. In: Proceedings of 15th International Conference on Network-Based Information Systems, pp. 172-179. From: NBiS 2012 15th International Conference on Network-Based Information Systems, 26-28 September 2012, Melbourne, VIC, Australia.

Marsh, Tim, Xuejin, Chuang, Nickole, Li Zhiqiang, Osterweil, Scot, Klopfer, Eric, and Haas, Jason (2011) Fun and learning: the power of narrative. In: Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 23-29. From: FDG 2011 6th International Conference on Foundations of Digital Games, 28 June - 1 July 2011, Bordeaux, France.

Marsh, Tim (2011) Serious games continuum: between games for purpose and experiential environments for purpose. Journal of Entertainment Computing, 2 (2). pp. 61-68.

S

Sherstyuk, Andrei, Dey, Arindam, Sandor, Christian, and State, Andrei (2012) Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 23-30. From: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 9 – 11 2012, Costa Mesa, CA, USA.

W

Weir, Peter, Sandor, Christian, Swoboda, Matt, Nguyen, Thanh, Eck, Ulrich , Reitmayr, Gerhard, and Dey, Arindam (2013) BurnAR: involuntary Heat Sensations in Augmented Reality. In: Proceedings of the IEEE Virtual Reality Conference 2013, pp. 43-46. From: Proceedings of the IEEE Virtual Reality Conference 2013, 16-20 March 2013, Orlando, Florida, USA.

This list was generated on Sun Apr 20 08:46:17 2014 EST.