Items where Subject is "36 CREATIVE ARTS AND WRITING > 3605 Screen and digital media > 360502 Computer gaming and animation"

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Fleischmann, Katja, and Ariel, Ellen (2016) Gamification in science education: gamifying learning of microscopic processes in the laboratory. Contemporary Educational Technology, 7 (2). pp. 138-159.

This list was generated on Thu Apr 25 22:41:42 2024 AEST.