Game Design and Emotions: Analysis Models
Dillon, Roberto (2024) Game Design and Emotions: Analysis Models. In: Lee, Newton, (ed.) Encyclopedia of Computer Graphics and Games. Springer, Cham, Switzerland, pp. 744-748.
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Abstract
Evoking a complex emotional response in players is a characteristic trait of successful interactive entertainment, and different models have been proposed to help designers in creating and analyzing compelling emotional experiences. This entry introduces three well-known approaches: the “Four Fun Keys,” the “MDA Framework”(including the “8 Types of Fun” model), and the “AGE Framework”(including the “6–11 Framework”).
| Item ID: | 86936 |
|---|---|
| Item Type: | Book Chapter (Reference) |
| ISBN: | 9783031231612 |
| Copyright Information: | ©Springer Nature Switzerland AG 2024. |
| Date Deposited: | 08 May 2026 04:00 |
| FoR Codes: | 46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460799 Graphics, augmented reality and games not elsewhere classified @ 100% |
| SEO Codes: | 13 CULTURE AND SOCIETY > 1301 Arts > 130101 Design @ 100% |
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