Game Design and Emotions: Analysis Models

Dillon, Roberto (2024) Game Design and Emotions: Analysis Models. In: Lee, Newton, (ed.) Encyclopedia of Computer Graphics and Games. Springer, Cham, Switzerland, pp. 744-748.

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Abstract

Evoking a complex emotional response in players is a characteristic trait of successful interactive entertainment, and different models have been proposed to help designers in creating and analyzing compelling emotional experiences. This entry introduces three well-known approaches: the “Four Fun Keys,” the “MDA Framework”(including the “8 Types of Fun” model), and the “AGE Framework”(including the “6–11 Framework”).

Item ID: 86936
Item Type: Book Chapter (Reference)
ISBN: 9783031231612
Copyright Information: ©Springer Nature Switzerland AG 2024.
Date Deposited: 08 May 2026 04:00
FoR Codes: 46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460799 Graphics, augmented reality and games not elsewhere classified @ 100%
SEO Codes: 13 CULTURE AND SOCIETY > 1301 Arts > 130101 Design @ 100%
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