Injecting challenge or competition in a learning activity for kindergarten/primary school students
Eng, Bah Tee, Song, Insu, Nwe, Chaw Suu Htet, and Yi, Tian Liang (2020) Injecting challenge or competition in a learning activity for kindergarten/primary school students. In: Advances in Intelligent Systems and Computing (1228) pp. 806-826. From: SAI 2020: Intelligent Computing, 16-17 July 2020, London, UK.
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Abstract
English and Mathematics have always been considered important subjects in schools all over the world but they can also be subjects that people in certain parts of the world fear. A recent poll done by OECD (Organization of Education and Community Development) shows that in certain countries like Tunisia, Argentina, Brazil and Thailand, teenagers have been found to have the “highest levels of Mathematics anxiety”. Similarly, English is a difficult subject for East Asians (Japanese, Chinese) as there is too much emphasis on grammar in local classrooms with very little time devoted to actual conversational practice by learners. With today’s technology, we can look towards mobile technology in the form of mobile educational game or application. The mobile educational game is one approach that can be beneficial for enhancing pre-school and elementary school education in the world as virtually everyone now owns a mobile smartphone. One will find that current educational games are rather boring and that is because the games were created with a random selection of theme, content and mechanics. This paper attempts to prove that by injecting competition or challenge in a learning activity elevating it to the level of mobile educational game and coupled with the appropriate theme, content and mechanics will lead to better learning experience for kindergarten/primary school students. An experimental study has been carried out and the results are evaluated and discussed at the end of this paper.
Item ID: | 67971 |
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Item Type: | Conference Item (Research - E1) |
ISBN: | 978-3-030-52248-3 |
ISSN: | 2194-5365 |
Keywords: | Mobile game education application learning competition |
Copyright Information: | (C) Springer |
Date Deposited: | 03 Jun 2021 00:20 |
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