A generic cognitive architecture framework with personality and emotions for crowd simulation
Sinclair, Jacob, and Lee, Ickjai (2017) A generic cognitive architecture framework with personality and emotions for crowd simulation. In: Proceedings of the 12th International Conference on Intelligent Systems and Knowledge Engineering. 154. From: ISKE 2017: 12th International Conference on Intelligent Systems and Knowledge Engineering, 24-26 November 2017, Nanjing, China.
PDF (Published Version)
- Published Version
Restricted to Repository staff only |
Abstract
Crowd simulation has gained a great deal of attention recently due to its essential use in games and diverse 3D simulation. Incorporating psychological aspects into agents is an important task in order to build human-like agents in crowd simulation. However, traditional approaches incorporate psychological aspects into low-level agent parameters thus only work in specific environments. This paper proposes a generic cognitive architecture framework that implements psychological aspects to create human-like agents for general-purpose crowd simulation. We also present a computational model as a proof-of-concept.
Item ID: | 52221 |
---|---|
Item Type: | Conference Item (Research - E1) |
ISBN: | 978-1-5386-1829-5 |
Related URLs: | |
Additional Information: | A version of this publication was included as Chapter 6 of the following PhD thesis: Sinclair, Jacob Antony (2020) A data-driven approach towards a realistic and generic crowd simulation framework. PhD thesis, James Cook University, which is available Open Access in ResearchOnline@JCU. Please see the Related URLs for access. |
Date Deposited: | 22 Mar 2018 00:51 |
FoR Codes: | 46 INFORMATION AND COMPUTING SCIENCES > 4602 Artificial intelligence > 460207 Modelling and simulation @ 100% |
SEO Codes: | 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890201 Application Software Packages (excl. Computer Games) @ 100% |
Downloads: |
Total: 1 |
More Statistics |