Towards the definition of a framework and grammar for game analysis and design
Dillon, Roberto (2014) Towards the definition of a framework and grammar for game analysis and design. International Journal of Computer and Information Technology, 3 (2). pp. 188-193.
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Abstract
The present paper defines an original approach to game analysis and design able to characterize a given game in a simple, yet efficient, way. Inspired by models widely used across the gaming industry, the proposed framework named A.G.E. is built by defining and layering different concepts: core player Actions, resulting Game-play and emotional Experience of players. These are all linked to each other by the game's own rules and goals to form a cohesive unit that can help in exposing the inner workings of any game. The model is then elaborated further into a regular grammar to provide a more formal and rigorous justification of the proposed framework and overall approach.
Item ID: | 32010 |
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Item Type: | Article (Scholarly Work) |
ISSN: | 2279-0764 |
Keywords: | game analysis; emotions; regular grammars; fun |
Date Deposited: | 19 Jun 2014 04:47 |
FoR Codes: | 08 INFORMATION AND COMPUTING SCIENCES > 0802 Computation Theory and Mathematics > 080203 Computational Logic and Formal Languages @ 20% 17 PSYCHOLOGY AND COGNITIVE SCIENCES > 1701 Psychology > 170110 Psychological Methodology, Design and Analysis @ 30% 08 INFORMATION AND COMPUTING SCIENCES > 0899 Other Information and Computing Sciences > 089999 Information and Computing Sciences not elsewhere classified @ 50% |
SEO Codes: | 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 100% |
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