Blended in-game and off-game learning: assimilating serious games in the classroom and curriculum

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, and Haas, Jason (2012) Blended in-game and off-game learning: assimilating serious games in the classroom and curriculum. In: Lecture Notes in Computer Science (7528) pp. 110-122. From: Third International Conference Serious Games Development and Applications (SGDA) 2012, 26-29 September 2012, Bremen, Germany.

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Abstract

This paper describes a comparative study to investigate the efficacy of interactive games, non-interactive media and traditional instructional teaching on mathematics and science learning with high school students (aged 13-14). Utilizing a blended in-game (narrative and puzzle games) and off-game (machinima/animation and teacher) learning approach to assess the efficacy, together with survey of teachers' opinions on the introduction of serious games and blended learning approaches, the results shed some light on the integration / assimilate of serious games into the classroom and curriculum.

Item ID: 26620
Item Type: Conference Item (Research - E1)
ISBN: 978-3-642-33686-7
ISSN: 1611-3349
Keywords: analysis; games; learning; machinima; narrative; puzzle
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Date Deposited: 26 Apr 2013 00:42
FoR Codes: 08 INFORMATION AND COMPUTING SCIENCES > 0899 Other Information and Computing Sciences > 089999 Information and Computing Sciences not elsewhere classified @ 100%
SEO Codes: 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890203 Computer Gaming Software @ 100%
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