Items where Subject is "19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190205 Interactive Media"
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Baek, Youngkyun, Ko, Ryan, and Marsh, Tim (2014) Trends and Applications of Serious Gaming and Social Media. Gaming Media and Social Effects . Springer, Singapore.
Fleischmann, Katja (2014) Collaboration through Flickr & Skype: can Web 2.0 technology substitute the traditional design studio in higher design education? Contemporary Educational Technology, 5 (1). pp. 39-52.
Fleischmann, Katja (2013) Integrating multidisciplinary collaboration in undergraduate design education: too many cooks spoil the broth? In: Proceedings from the 2nd International Conference for Design Education Researchers (3), pp. 1212-1230. From: 2nd International Conference for Design Education Researchers, 14–17 May 2013, Oslo, Norway.
Fleischmann, Katja (2012) Tropical Flair or Univernacular? [Artefact]
Fleischmann, Katja (2012) What I see Today. [Artefact]
Fleischmann, Katja (2012) The development, implementation and evaluation of an alternative learning and teaching approach for digital media design education: the POOL Model framework. PhD thesis, James Cook University.
Fleischmann, Katja, and Hutchison, Clive (2012) Creative exchange: an evolving model of multidisciplinary collaboration. Journal of Learning Design, 5 (1). pp. 23-31.
Fleischmann, Katja (2009) Managing collaboration: a new learning and teaching model for digital media design in higher education. In: Proceedings of the ICERI 2009 International Conference of Education, Research and Innovation. From: ICERI 2009 International Conference of Education, Research and Innovation, 16-18 November 2009, Madrid, Spain.
Goodwin, Mitch, Gillespie, Richard, and Van Houts, Ben (2012) 2012 Screengrab International New Media Arts Award & Exhibition. [Show/Exhibition]
Goodwin, Mitch, Gillespie, Richard, Murrell, Elly, and Van Houts, Ben (2011) 2011 Screengrab International New Media Arts Award and Exhibition. [Show/Exhibition]
Gillespie, Richard, Goodwin, Mitch, Murrell, Elly, Milledge, Russell, and Van Houts, Ben (2009) 2009 Screengrab International New Media Arts Award and Exhibition. [Show/Exhibition]
Marsh, Tim, and Costello, Brigid (2013) Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior. In: Lecture Notes in Computer Science: persuasive technology: proceedings of the 8th international conference on persuasive technology (7822), pp. 116-124. From: Persuasive-2013: 8th International Conference on Persuasive Technology 2013, 3-5 April 2013, Sydney, NSW.
Marsh, Tim, Trevathan, Jarrod, Donaldson, Robert, and Atkinson, Ian (2012) Exploring and learning about reef data in serious games. In: Proceedings of the Coast-to-Coast National Conference. From: Coast to Coast 2012: Living on the Edge, 17-21 September 2012, Brisbane, QLD, Australia. (Unpublished)
Milledge, Russell, Campbell, Steven, Holdsworth, Jason, and Youdell, Becki (2011) Sweet Spot. [Show/Exhibition]
Milledge, Russell, and Holdsworth, Jason (2011) Imagine Cairns. [Artefact]
Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, Xuejin, Chuang, Haas, Jason, and Osterweil, Scot (2011) Fun and learning: blending design and development dimensions in serious games through narrative and characters. In: Minhua, Mia, Oikonomou, Andreas, and Jain, Lakhmi C, (eds.) Serious Games and Edutainment Applications. Springer, UK, pp. 273-290.
Pryor, Sally (2011) Who's afraid of integrationist signs: writing, digital art, interactivity and integrationism. Language Sciences, 33 (4). pp. 647-653.
Roshto, Barry L., Panouklia, Eleni, Holder, John, and Pryor, Sally (2010) Ephemeron: sculpting a collective consciousness and mapping a collaborative process. Leonardo, 43 (5). pp. 496-497.