Browse by ANZSRC Socio-Economic Objective codes

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Group by: Creators | Item Type
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Number of items at this level: 14.

D

Dillon, Roberto (2013) Serious games and fun: an analysis. International Journal of Innovative Research & Development, 2 (5). pp. 1046-1063.

Dillon, Roberto (2012) Teaching games through the A.G.E. framework. IGDA Perspectives Newsletter, 2012 (September). pp. 1-7.

Dillon, Roberto (2011) The 6-11 Framework: a new approach to video game analysis and design. In: Proceedings of GAMEON Asia 2011 (2011), pp. 25-29. From: GAMEON-ASIA 2011, 1-3 March 2011, Singapore.

Dey, Arindam, Cunningham, Andrew, and Sandor, Christian (2010) Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. In: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, pp. 211-218. From: 17th ACM Symposium on Virtual Reality Software and Technology, 22-24 November 2010, Hong Kong, China.

H

Holdsworth, Jason, and Lui, Siu Man (2011) Student behaviors and evaluations of collaborative learning game. In: Proceedings of ECGBL 2011 5th European Conference on Games Based Learning, pp. 268-274. From: ECGBL 2011 5th European Conference on Games Based Learning, 20 - 21 October 2011, Athens, Greece.

M

Marsh, Tim, and Costello, Brigid (2013) Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior. In: Lecture Notes in Computer Science: persuasive technology: proceedings of the 8th international conference on persuasive technology (7822), pp. 116-124. From: Persuasive-2013: 8th International Conference on Persuasive Technology 2013, 3-5 April 2013, Sydney, NSW.

Marsh, Tim, Trevathan, Jarrod, Donaldson, Robert, and Atkinson, Ian (2012) Exploring and learning about reef data in serious games. In: Proceedings of the Coast-to-Coast National Conference. From: Coast to Coast 2012: Living on the Edge, 17-21 September 2012, Brisbane, QLD, Australia. (Unpublished)

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, and Haas, Jason (2012) Blended in-game and off-game learning: assimilating serious games in the classroom and curriculum. In: Lecture Notes in Computer Science (7528), pp. 110-122. From: Third International Conference Serious Games Development and Applications (SGDA) 2012, 26-29 September 2012, Bremen, Germany.

Marsh, Tim, and Costello, Brigid (2012) Experience in serious games: between positive and serious experience. In: Lecture Notes in Computer Science (7528), pp. 255-267. From: Third International Conference Serious Games Development and Applications (SGDA) 2012, 26-29 September 2012, Bremen, Germany.

Morgan, Rhian (2011) Ethnography on the cyberian frontier. LiNQ, 38. pp. 117-130.

Milledge, Russell, Campbell, Steven, Holdsworth, Jason, and Youdell, Becki (2011) Sweet Spot. [Show/Exhibition]

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, Xuejin, Chuang, Haas, Jason, and Osterweil, Scot (2011) Fun and learning: blending design and development dimensions in serious games through narrative and characters. In: Minhua, Mia, Oikonomou, Andreas, and Jain, Lakhmi C, (eds.) Serious Games and Edutainment Applications. Springer, UK, pp. 273-290.

S

Sherstyuk, Andrei, Dey, Arindam, Sandor, Christian, and State, Andrei (2012) Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 23-30. From: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 9 – 11 2012, Costa Mesa, CA, USA.

Y

Yin, Xiang, Ng, Kian Bee, and Dillon, Roberto (2011) Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS3 platform. In: Proceedings of 16th International Conference on Computer Games USA (2011), pp. 70-74. From: International Conference on Computer Games 2011, 27-30 July 2011, Louisville, Kentucky, USA.

This list was generated on Fri Apr 18 15:48:27 2014 EST.