Publications by: Tim Marsh

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Number of items: 10.

Tan Yan Xi, Audrey, and Marsh, Tim (2014) Identifying triggers within persuasive technology and games for saving and money management. In: Baek, Youngykyun, Ko, Ryan, and Marsh, Tim, (eds.) Trends and Application of Serious Gaming and Social Media. Gaming Media and Social Effects . Springer, Singapore, pp. 51-70.

Baek, Youngkyun, Ko, Ryan, and Marsh, Tim (2014) Trends and Applications of Serious Gaming and Social Media. Gaming Media and Social Effects . Springer, Singapore.

Marsh, Tim, and Costello, Brigid (2013) Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior. In: Lecture Notes in Computer Science: persuasive technology: proceedings of the 8th international conference on persuasive technology (7822), pp. 116-124. From: Persuasive-2013: 8th International Conference on Persuasive Technology 2013, 3-5 April 2013, Sydney, NSW.

Marsh, Tim, Trevathan, Jarrod, Donaldson, Robert, and Atkinson, Ian (2012) Exploring and learning about reef data in serious games. In: Proceedings of the Coast-to-Coast National Conference. From: Coast to Coast 2012: Living on the Edge, 17-21 September 2012, Brisbane, QLD, Australia. (Unpublished)

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, and Haas, Jason (2012) Blended in-game and off-game learning: assimilating serious games in the classroom and curriculum. In: Lecture Notes in Computer Science (7528), pp. 110-122. From: Third International Conference Serious Games Development and Applications (SGDA) 2012, 26-29 September 2012, Bremen, Germany.

Marsh, Tim, and Costello, Brigid (2012) Experience in serious games: between positive and serious experience. In: Lecture Notes in Computer Science (7528), pp. 255-267. From: Third International Conference Serious Games Development and Applications (SGDA) 2012, 26-29 September 2012, Bremen, Germany.

Bostan, Barbaros, and Marsh, Tim (2012) Fundamentals of interactive storytelling. Academic Journal of Information Technology, 3 (8). pp. 19-42.

Marsh, Tim, Nickole, Li Zhiqiang, Klopfer, Eric, Xuejin, Chuang, Haas, Jason, and Osterweil, Scot (2011) Fun and learning: blending design and development dimensions in serious games through narrative and characters. In: Minhua, Mia, Oikonomou, Andreas, and Jain, Lakhmi C, (eds.) Serious Games and Edutainment Applications. Springer, UK, pp. 273-290.

Marsh, Tim, Xuejin, Chuang, Nickole, Li Zhiqiang, Osterweil, Scot, Klopfer, Eric, and Haas, Jason (2011) Fun and learning: the power of narrative. In: Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 23-29. From: FDG 2011 6th International Conference on Foundations of Digital Games, 28 June - 1 July 2011, Bordeaux, France.

Marsh, Tim (2011) Serious games continuum: between games for purpose and experiential environments for purpose. Journal of Entertainment Computing, 2 (2). pp. 61-68.

This list was generated on Wed Mar 29 05:47:09 2017 AEST.