Exploring terra incognita: wayfinding devices for games

Bidwell, Nicola, Lemmon, Colin, Roturu, Mihai, and Lueg, Christopher (2007) Exploring terra incognita: wayfinding devices for games. In: Proceedings of the 4th Australasian Conference on Interactive Entertainment. pp. 1-8. From: 4th Australasian Conference on Interactive Entertainment, 3-5 December 2007, Melbourne, Australia.

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Abstract

The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural principles known to support wayfinding. We use a novel device, inspired by insect navigation, to examine players' situated acquisition of spatial knowledge to enable them return to the origin of their route while they explore an unfamiliar, synthetic natural world. We describe qualitative and quantitative data on player behaviour and distill themes to inform subsequent designs to assist players fulfillment when exploring settings and interpreting them spatially.

Item ID: 26193
Item Type: Conference Item (Research - E1)
ISBN: 978-1-921166-97-7
Keywords: wayfinding, gameworld, landmarks, egocentric, exploring
Date Deposited: 16 May 2013 00:22
FoR Codes: 08 INFORMATION AND COMPUTING SCIENCES > 0806 Information Systems > 080602 Computer-Human Interaction @ 50%
08 INFORMATION AND COMPUTING SCIENCES > 0899 Other Information and Computing Sciences > 089999 Information and Computing Sciences not elsewhere classified @ 50%
SEO Codes: 89 INFORMATION AND COMMUNICATION SERVICES > 8902 Computer Software and Services > 890299 Computer Software and Services not elsewhere classified @ 100%
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